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Snowdrop (game engine)

Proprietary game engine From Wikipedia, the free encyclopedia

Snowdrop (game engine)
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Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.[1][2][3][4] Snowdrop is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Ubisoft Anvil.[5]

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History

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The engine is coded mainly in C++.[6] Rodrigo Cortes, former brand art director at Massive Entertainment, said that development on the Snowdrop engine started in 2009.[7] Initially it was an engine built for PC and next-gen development to "do things better not bigger".[8][9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.[10][11] Massive created a lighting and destruction system inspired by film production techniques.[12][13][14] Features of Snowdrop include advanced physically based rendering (PBR), procedural destruction, and a dynamic global illumination system.[15][16][17]

According to the developers, the engine was designed with three pillars: Empowerment, which allows animators, artists and designers to get their work done quicker, Real Time, which allows developers to implement and iterate quickly and Fun, a concept that applies not only to the final product, but to using the engine during development.[18][19] An improved version of the engine was used for Tom Clancy's The Division 2.[20]

In February 2016, Massive confirmed that the engine can be used for other Ubisoft games.[21] According to Martin Hultberg, head of IP at Ubisoft Massive, Snowdrop became available to all Ubisoft studios and not just those working on the Tom Clancy's IP.[22][23] These games include South Park: The Fractured but Whole,[24] Mario + Rabbids: Kingdom Battle,[25] and Starlink: Battle for Atlas.[26]

In June 2021, Ubisoft confirmed that the engine will be upgraded for Avatar: Frontiers of Pandora.[27][28] According to senior technical artist Kunal Luthra, thousands of assets can be propagated inside of each frame to create more highly detailed environments.[29][30] The engine would also support real-time ray tracing, unified volumetric rendering, as well as improved AI behavior for NPCs.[31][32]

Snowdrop was used for Star Wars Outlaws,[33][34] which features RTX Direct Illumination and DLSS Ray Reconstruction.[35][36] Massive developed its own digital "camera lens" in Snowdrop, which was used to give the game a more cinematic presentation as an option.[37][38]

The remake of Tom Clancy's Splinter Cell will also use Snowdrop.[39][40][41] Ubisoft announced they will continue to upscale and develop the engine.[42]

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Features

Features of Snowdrop include:[43]

  • Node-based scripting system
  • Realistic day and night change
  • Global volumetric lighting
  • Procedural destruction
  • 'Advanced' particle system and visual effects
  • Dynamic material shader
  • Live stat tracking

Games using Snowdrop

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References

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