Stimulation Clicker is a 2025 clicker game created by Neal Agarwal. In the game, the player clicks a button to earn Stimulation Points, which they can spend on upgrades to gain more points. The game was released on his website, neal.fun, on January 6, 2025. Stimulation Clicker garnered a positive reception, with praise for its chaotic gameplay and satirical take on the modern internet.
Gameplay
In Stimulation Clicker, the player starts with a button instructing players to click it.[1][2] Each click earns them one Stimulation Point, and they may spend their points on upgrades to gain more points.[3] Themed around overstimulation, upgrades include a true crime podcast, gameplay footage of Subway Surfers, and DVD screensaver logos that move across the screen.[1][4] Once the player purchases every upgrade, they unlock an end credits scene where they arrive at an ocean.[5] The player's progress cannot be saved.[4]
Development

Developed by Neal Agarwal, the creator of The Password Game (2023), Draw a Perfect Circle (2023), and Infinite Craft (2024), Stimulation Clicker was released on January 6, 2025, for his website, neal.fun.[6] Agarwal first conceived of the idea during the coronavirus pandemic lockdown, claiming he wanted to capture "the experience of being terminally online".[7][8]
The development took 4 months and was inspired by Cookie Clicker and Upgrade Complete!.[8] It included hiring voice actors for an original 45 minute podcast, recording new lines from the original announcer of the Halo franchise, and including specially record segments from streamers and influencers.[7]
Reception
Multiple reviewers found the game chaotic.[3][4][9] Kris Holt of Engadget, likening it to Clickolding, described Stimulation Clicker as a "funny, bruising commentary" on how websites keep users engaged,[4] while Maddy Myers of Polygon felt it was a "terrifying art project".[1] Yair Rosenberg, of The Atlantic, thought the game was "a remarkable rendering of how digital life has gone off the rails."[7] In PC Gamer, Jonathan Bolding opined that while not being a very deep commentary, it was "a useful one."[10]
See also
References
External links
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