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Superchess

Multiple-player chess game From Wikipedia, the free encyclopedia

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Superchess is a multi-player chess variant published by Green Island Games in 1992.

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12a12 w wb12 w wc12 white kingd12 white bishope12 white pawnf12g12h12i12j12 black pawnk12 black bishopl12 black kingm12 w wn12 w w12
11a11 white rookb11 white knightc11 white bishopd11 white queene11 white pawnf11g11h11i11j11 black pawnk11 black queenl11 black bishopm11 black knightn11 black rook11
10a10 white pawnb10 white pawnc10 white pawnd10 white pawne10 white pawnf10g10h10i10j10 black pawnk10 black pawnl10 black pawnm10 black pawnn10 black pawn10
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Diamond-shaped board and starting position of Superchess. Note the "point pawns" at the head of each team can move either left or right on their opening move. in this diagram white and yellow are a team and black and red are a team

Description

Superchess is a chess variant for up to four players.[1] As in bridge, four players are divided into two teams, in this case white and tan versus black and brown.[2] In two- or three-player games, players play individually.

Each player has a standard 16 chess pieces plus an extra pawn.[3] The board, a vinyl mat, is diamond-shaped, with an empty space in the middle which cannot be entered by any piece. (Knights may move over the blank space as long as their starting and ending positions are on the play area of the board.)[3] Each player sets up their pieces in a corner of the diamond.[2] The moves in the basic game are made according to standard chess, with the exception of the "point pawns" at the head of each team — because these pawns cannot move straight ahead, the player can choose to move them left or right on their first move. Thereafter the pawn must continue in this direction only (excepting that it still captures on the diagonal).[3]

The white player starts first, and play moves around the board in a clockwise direction. The first team to checkmate both opposing kings is the winner.[2]

A twenty-page rulebook contains the basic as well as variant rules.[2]

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Publication history

Superchess was designed by Rolf W. Jacobson, and was published by Green Island Games in 1992.[3] Although it was reported that the company was working on Superchess II that would feature a larger board,[2] it was never published.

Reception

In Issue 12 of Shadis, Scott Johnson noted that with an infinite number of moves as well as variant rules, "Superchess has unlimited possibilities." Johnson concluded, "If you love chess, it's a given that you will fall in love with Superchess."[2]

In Issue 52 of White Wolf Inphobia, Tony Lee stated that "Superchess is a good catch, especially considering the price of a decent chess set these days (and Superchess' vinyl board is definitely more manageable than a clunky wood or marble one)." Lee concluded by giving this game a rating of 4 out of 5.[1]

References

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