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Synthetic psychological environment
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In a synthetic environment, synthetic psychological environment (SPE) (or rules of behavior) refers to the representation (i.e. modeling) of influences to individuals and groups as a result of culture (e.g. demography, law, religion)).
Look up Synthetic Psychological Environment in Wiktionary, the free dictionary.
Synonyms
SPE is known by many names including:
- Cultural factors[1]
- Cultural modeling[2]
- Human terrain
- Non-kinetic effects
- Political, military, economic, social, information, and infrastructure (PMESII)[3]
Models
A few models that represent aspects of SPE are:
- Joint non-kinetic effects model (JNEM)[4]
- Simulation of cultural identities for prediction of reactions (SCIPR)[5]
- Minerva model (i.e. from Minerva Project)[6]
- Integrated gaming system (IGS)[3]
- Synthetic environment for analysis and simulations (SEAS)
See also
References
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