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Teenage Mutant Ninja Turtles Guide to the Universe
1987 role-playing game supplement by Erick Wujcik From Wikipedia, the free encyclopedia
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Teenage Mutant Ninja Turtles Guide to the Universe is the second supplement for the science fiction superhero role-playing game Teenage Mutant Ninja Turtles & Other Strangeness, itself bases on the Teenage Mutant Ninja Turtles comic franchise. It was published by Palladium Books in 1987 and uses the Palladium Megaversal system.
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Description
The Teenage Mutant Ninja Turtles Guide to the Universe is a supplement that introduces an outer-space milieu for the TMNT role-playing game. The book contains:[1]
- descriptions of various flying vehicles — helicopters, airplance and space ships — and rules for their use.
- Known space, and its main factions: The expansionist "Triceraton Republic" peopled by Triceratops; and the Human Federation, equally as expansionist.
The book also includes four short scenarios:[1]
- "Tigers of Tibet": PCs travel to Tibet to investigate a "Yeti" being chased by the army.
- "The Mutant Mastering Mind Machine": The heroes confront a mad scientist and his evil invention.
- "Day of the Transmat": Aliens seek aid against the Triceratons.
- "Invasion of the Triceratons": The heroes fight the Triceratons.
The final pages have a comic adventure.[1]
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Publication history
Palladium Books acquired the role-playing license for Teenage Mutant Ninja Turtles and published Teenage Mutant Ninja Turtles & Other Strangeness in 1985. They also published several supplements, the second being The Teenage Mutant Ninja Turtles Guide to the Universe in 1987, a 48-page book written by Erick Wujcik, with interior art by Kevin Eastman and cover art by Peter Laird.[2]
References
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