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Test of Arms
1988 modern-day board wargame From Wikipedia, the free encyclopedia
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Test of Arms is a modern-day board wargame published in 1988 by Game Designers' Workshop.
Contents
Test of Arms is a two-player tactical wargame that simulates various worldwide post-World War II conflicts.[1] The game includes six geomorphic hex grid map sections, 480 counters, and 29 scenarios drawn from post-World War II tactical conflicts around the world.[2]
Gameplay
The game uses the rules system from GDW's previously published wargame, Team Yankee,[2] using a simplified version of a traditional "I Go, You Go" system. The basic rules are not complex. During each turn, the first player has several phases:[3]
- List artillery targets, and roll a die to see if air units are available
- Attack with some or all units where they are
- Movement. (Opponent may have opportunity for reactive fire.)
- Attack (any unit that did not fire in Phase 2
- Fire artillery
The second player then has the same phases to complete the current turn.
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Reception
Norman Smith reviewed Test of Arms for Games International magazine, and gave it 4 stars out of 5, and stated that "Despite its generalities the game gives a good representation of its subject and may have some appeal to the players of miniatures. It also plays well solitaire."[1]
Awards
At the 1989 Origins Awards, Test of Arms was a finalist for a Charles S. Roberts Award in the category "Best Post-World War II Board Game of 1988."[4]
Other reviews and commentary
- Games Review Vol.1 #7
- Casus Belli #50[5]
References
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