Top Qs
Timeline
Chat
Perspective
The Incredible Crash Dummies (video game)
1992 video game From Wikipedia, the free encyclopedia
Remove ads
The Incredible Crash Dummies[b] is a side-scrolling action game produced by Flying Edge based on the line of toys of the same name developed by Tyco Toys, and released in North America, Japan and Europe.
Remove ads
Gameplay
Summarize
Perspective
![]() | This section needs expansion. You can help by adding to it. (April 2010) |
Game Boy, Game Gear, Master System
Based upon the idea of Slick and Spin trying to save money for a vacation, this version of the game is composed of varying different minigames, including a stunt jump, ski slalom course, and bomb disposal. Score is awarded based on the player's performance, specifically how well they are able to avoid obstacles and prevent crashing into things prematurely.
Amiga, Mega Drive/Genesis, Super NES
Loosely based upon the 1993 FOX Kids animated TV special, the player controls Slick to rescue Dr. Zub from Junkman.[4] The game is a platforming action game divided into five areas. One of the Junkbots serve as the area's midlevel boss with Junkman as the game's final boss.[5] Rather than taking damage in the traditional sense, Slick will lose a limb when he collides with an enemy or a hazard. If he loses all limbs and takes further damage, his head will fall off, causing him to lose a life.[6] Collecting screwdrivers will reattach a limb.[7]
NES
The NES version of the game has an original storyline, wherein Slick and Spin must rescue Daryl (erroneously referred to as "Darryl" throughout the instruction manual), Spare Tire, and Bumper from Junkman.[8] Also a platforming action game, the player alternates between Slick and Spin. In this version only, Slick rides a unicycle, which can be pushed back by enemies and stage hazards.
Remove ads
Reception
Summarize
Perspective
The game received mixed-to-negative reviews upon release. In May 1993, Game Pro magazine gave the NES version three 3/5 scores for graphics, sound, and control, and 3.5/5 for the fun factor.[9] In August 1993, the German magazine Video Games gave the Master System version a 48% score for the fun factor.[10] In August 1993, the British magazine Sega Force gave the Master System version a 84% score, stating that, the "gameplay is the same as on the Game Gear, things are easier to see, and it's still as tough as the handheld version, though, but criticising the problem of Crash Dummies becoming repetitive, after playing events twice, but overall a great game, you should consider adding to your collection".[11] In October 1993, EGM's Mike Weigand gave the game a 4/10, noting the game's "never appealing idea", and that "this version proves the point", stating that, "this side-scrolling, survive the levels-type game is cute at times", but additionally disapproved "the poor control", and was dissatisfied that the game's "mandatory cheap hits by enemies ruin things".[12] In January 1994, the Australian magazine Mega Zone gave the Genesis version a 58% score, noting that it's "[o]bviously intended for younger players, Crash Dummies lacks sophistication, an is not really relevant to serious gamesters."[13] In February 1994, GamePro magazine gave the Genesis version three 4/5 scores for graphics, control, and fun factor, and a 3.5/5 rating for sound.[14] In April 1994, the German magazine Mega Fun gave both the Game Gear and the Master System version a rating of 79% on the fun factor, stating that this game is an absolute prime example of the fact that a module can spread a lot of fun even without elaborate technology.[c][15]
Reception
Remove ads
Notes
- Released under the LJN brand for Nintendo systems, and the Flying Edge brand for Sega systems.
- GamePro gave the Genesis version three 4/5 scores for graphics, control, and fun factor, and a 3.5/5 rating for sound.[14]
- GamePro gave the NES version three 3/5 scores for graphics, sound, and control, and 3.5/5 for fun factor.[9]
References
Sources
External links
Wikiwand - on
Seamless Wikipedia browsing. On steroids.
Remove ads