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The Journey (Palladium)

Tabletop role-playing game supplement From Wikipedia, the free encyclopedia

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The Journey is a 1982 role-playing game supplement for The Mechanoid Invasion published by Palladium Books.

Contents

The Journey is a supplement which features new equipment, vehicles, powers, weapons, and creatures, intended for use by the human colonists on the planet Gideon as well as the invading Mechanoids.[1]

Reception

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William A. Barton reviewed The Journey in The Space Gamer No. 59.[1] Barton commented that "In short, just too many ideas and too many improbabilities are crammed into The Journey for it to really stand as a viable extension of its far-superior predecessor. Still if you did enjoy The Mechanoid Invasion and wish to add some of the new equipment, etc., to your continuing struggle on Gideon – or if a science fantasy quest through the pipelines of the mother ship actually appeals to you – then you might find The Journey worth your time to look into in spite of it all."[1]

Ken Rolston reviewed The Journey for Different Worlds magazine and stated that "The final disappointment comes with the section on magic. The first page is illustrated by a guy with a staff, cape, and a headdress adorned with goat horns. I was not particularly happy with the psionics system; I am no fan of arbitrary and extensive spell lists, particularly in a science-fiction game, but there is ample precedent in the literature for psionic powers, though seldom in such profusion and lack of coherence. However, the bald introduction of D&D-style magic struck me as a final abdication from science-fictional credibility."[2]

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References

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