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The Regiment (video game)

2006 video game From Wikipedia, the free encyclopedia

The Regiment (video game)
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The Regiment (sometimes known as The Regiment: Close-Quarters Counter-Terrorism)[1] is a computer game developed by Kuju London and released by Konami on February 17, 2006.[2] It is based on the Special Air Service, and includes some real-life missions such as the Iranian Embassy siege.[3]

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It was released in North America in 2007 as Terror Strike: Close Quarters Combat by Encore Inc.[1]

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Gameplay

The Regiment has two modes; consisting of Arcade and Simulation Mode. The difference is the former relies of crosshairs, ammo counters, a sprint meter with health for your AI teammates.[4] Simulation Mode has a number of magazines the player has, health and a timer.[4] It also forces the player to rely on the gun's sights to aim.[4]

It uses a modified Unreal Tournament engine with Karma physics.[4]

Single Player

For Single Player mode, players can either choose to do training missions to get familiar with the game or choose to play the campaign.[5]

The AI used for the teammates can be ordered to either assault a place or wait until a flasbang is used.[4]

Multiplayer

Multiplayer Mode consist of Co-op and Sabre Squad. Co-op allows up to four players for online multiplayer mode.[6][7] They play through the levels from the campaign.[5]

For Sabre Squad, players can choose to play either a SAS operator or a terrorist. Players need to earn Dagger points, but they're awarded to players who kill terrorists.[5] After each round is done, any SAS operators killed will switch over to the terrorists and vice versa.[5]

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Development

The Regiment was announced to be in development on August 20, 2004.[8] The game was developed at the time with Unreal Technology.[6]

Plans to release the game on the PlayStation 2 did not push through and was subsequently announced as cancelled.[9] It would have also allowed players to interact online through headset.[10]

Kuju collaborated with actual SAS veterans, including Rhett Butler and John McAleese, in creating the game.[6] The latter acted as the technical advisor to ensure any portrayals of the SAS are done accurately[2] and as the in-game person who briefs players prior to a mission.[11]

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Reception

The Regiment received mixed reviews from critics upon release. GameSpot gave the game 5 out of 10, citing the difficulties and AI implemented to control your teammates.[12] Eurogamer also gave it a 5 out of 10 and mentioned "AI issues, laggy multiplayer and frustrating mission design."[13] GameZone gave the game a rating of 5.0 out of 10, criticizing it for having "tedious and boring gameplay."[14]

References

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