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Ultimate Kho Kho
Indian franchise-based Kho-Kho league From Wikipedia, the free encyclopedia
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Ultimate Kho Kho (UKK or UKKL)[1] is an Indian franchise-based kho-kho league.[2] Hosted by the Kho Kho Federation of India, it was founded in 2022.[3] The first season had a viewership of 64 million, 41 million of which came from India, making UKK the third-most viewed non-cricket sports tournament in India after the Pro Kabaddi League and the Indian Super League.[3]
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History
Several changes were made to the standard rules of kho-kho in UKK in order to make the game more exciting and presentable on television.[4] Sony Pictures Network India signed a 5-year deal to broadcast UKK, and will invest ₹200 crore (US$24 million) into the league over the 5 years.[5]
There are plans to launch a women's version of UKK in a few years' time.[6][7] Future editions of UKK will expand to have eight to ten teams (potentially including a team from Northeast India),[8][9] with venues in multiple cities to be used.[10] It was confirmed that for Season 3, some foreign players will participate.[11]
Before the start of the second season, UKK became the first Indian sports league to secure private equity-based funding, receiving it from a UK-based group.[12]
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Format
Summarize
Perspective
UKK uses a modified set of rules referred to by the International Kho Kho Federation as the "fast format", as opposed to the standard "test format".[13] The following modifications apply:[14][15][16]
- Only 7 players from the attacking (chasing) team are on the field.[17][18][19]
- The playing field is only 22 meters long and 16 meters wide.[a][17][18][19]
- 2 points are scored per tag.[20]
- A 30-second break is taken between the dismissal of one batch and the entry of the next batch.[b][21]
- If a batch of defenders can avoid being completely dismissed for at least 3 minutes (known as a "Dream Run"), they earn 1 point, and then an extra point for every 30 seconds survived afterwards.[22][23]
- One attacking player (known as the wazir) may run in any direction when acting as the active attacker.[14][15][16]
- The attacking team can take a powerplay in each of their attacking turns during which they have two wazirs. Each powerplay lasts until all 3 defenders of the current batch are out.[17][18][19]
- Each team's turn to score/defend lasts 7 minutes, with the break time between turns also shortened.[14][15][16]
- Tiebreaker (named "Minimum Chase"): Each team gets one additional turn to score (with the powerplay being active), and the team that scores its first point the fastest wins.[21]
The game is split into two innings, each of which is split into two turns of seven minutes each. An interval of 3 minutes is taken after the end of the first inning, while a break of 2 minutes is taken after the end of the first and third turns respectively.[21]
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Teams
Locations of the UKK teams
Editions and results
Team performance
By season
League stage positions
Awards
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See also
References
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