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Ultimate Kho Kho

Indian franchise-based Kho-Kho league From Wikipedia, the free encyclopedia

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Ultimate Kho Kho (UKK or UKKL)[1] is an Indian franchise-based kho-kho league.[2] Hosted by the Kho Kho Federation of India, it was founded in 2022.[3] The first season had a viewership of 64 million, 41 million of which came from India, making UKK the third-most viewed non-cricket sports tournament in India after the Pro Kabaddi League and the Indian Super League.[3]

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History

Several changes were made to the standard rules of kho-kho in UKK in order to make the game more exciting and presentable on television.[4] Sony Pictures Network India signed a 5-year deal to broadcast UKK, and will invest 200 crore (US$24 million) into the league over the 5 years.[5]

There are plans to launch a women's version of UKK in a few years' time.[6][7] Future editions of UKK will expand to have eight to ten teams (potentially including a team from Northeast India),[8][9] with venues in multiple cities to be used.[10] It was confirmed that for Season 3, some foreign players will participate.[11]

Before the start of the second season, UKK became the first Indian sports league to secure private equity-based funding, receiving it from a UK-based group.[12]

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Format

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UKK uses a modified set of rules referred to by the International Kho Kho Federation as the "fast format", as opposed to the standard "test format".[13] The following modifications apply:[14][15][16]

  • Only 7 players from the attacking (chasing) team are on the field.[17][18][19]
  • The playing field is only 22 meters long and 16 meters wide.[a][17][18][19]
  • 2 points are scored per tag.[20]
  • A 30-second break is taken between the dismissal of one batch and the entry of the next batch.[b][21]
  • If a batch of defenders can avoid being completely dismissed for at least 3 minutes (known as a "Dream Run"), they earn 1 point, and then an extra point for every 30 seconds survived afterwards.[22][23]
  • One attacking player (known as the wazir) may run in any direction when acting as the active attacker.[14][15][16]
  • The attacking team can take a powerplay in each of their attacking turns during which they have two wazirs. Each powerplay lasts until all 3 defenders of the current batch are out.[17][18][19]
  • Each team's turn to score/defend lasts 7 minutes, with the break time between turns also shortened.[14][15][16]
  • Tiebreaker (named "Minimum Chase"): Each team gets one additional turn to score (with the powerplay being active), and the team that scores its first point the fastest wins.[21]

The game is split into two innings, each of which is split into two turns of seven minutes each. An interval of 3 minutes is taken after the end of the first inning, while a break of 2 minutes is taken after the end of the first and third turns respectively.[21]

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Teams

Editions and results

Team performance

By season

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League stage positions

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Awards

More information Season, Player of the Tournament ...
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See also

References

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