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Unexplored

Video game series From Wikipedia, the free encyclopedia

Unexplored
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Unexplored is a series of two roguelike video games developed and published by Ludomotion. The first game, Unexplored, was released in 2017. The second game, Unexplored 2: The Wayfarer's Legacy, was released in 2022.

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Gameplay

Unexplored games are roguelike action role-playing games.[1][2] The first game's objective is to reach the deepest floor of the dungeon and retrieve the Amulet of Yendor.[3] The second game's objective is to destroy the Staff of Yendor.[4] The second game features 3D graphics as opposed to the first game's top-down 2D graphics.[5][6]

Release

After six months of early access, Unexplored was released for Windows on February 22, 2017.[7] Linux and macOS versions were planned to be released in the first quarter of 2018,[8] but as of November 2019, Linux and macOS versions were still unreleased.[9] Three downloadable content (DLC) packs were released for the game.[10] A Nintendo Switch port was released on August 9, 2018, in Europe and North America.[11][12] PlayStation 4 port was released in North America and Europe in February 2019,[13] along with Xbox One port.[13] Switch and Xbox One ports were published by Digerati.[14]

Unexplored 2 was announced at E3 2019's PC Gaming Show.[15] A Fig crowdfunding campaign was launched at the same time.[15][16] The game was launched in early access on June 21, 2021,[17] followed by its full release in 2022 for Windows on May 27, for Xbox One and Xbox Series X/S on June 3, and for PlayStation 4 on September 14.[18]

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Reception

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Both Unexplored games received "mixed or average" reviews according to review aggregator Metacritic.[19][20][22]

Unexplored

Waypoint wrote: "Unexplored's procedurally generated levels are dense with meaning, memory, and connection in a way that most other RL's [roguelikes] aren't".[26] Rock Paper Shotgun also praised the procedural level design.[27] Nintendo Life said that unlike Unexplored's "overly simplistic" artstyle, the "unusual approach to balancing combat and map generation" is its most memorable element.[21] Nintendo World Report didn't like the game's combat and how the dungeon was procedurally generated.[3] PC Gamer wrote that the game's randomly generated worldbuilding was "quietly revolutionary".[28] PC Gamer nominated Unexplored for the best strategy game of 2017.[29] Waypoint included the game among its best games of 2017.[30] Dominic Tarason of Rock Paper Shotgun listed the game as one of the top three games of 2017, calling the procedural generation "a borderline-magical piece of code".[10]

Unexplored 2

CD-Action called Unexplored 2 ambitious and beautiful but criticized the story and lack of polish.[24] Eurogamer complimented the graphics and soundtrack but did not appreciate the procedurally generated story.[23] PC Gamer criticised the amount of bugs, calling the full release "too broken to interact with as intended".[4] Rock Paper Shotgun liked the game's barter and permadeath systems, and artstyle though disliked the story and camera system.[31]

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References

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