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Unit of work
Concept in software engineering From Wikipedia, the free encyclopedia
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A unit of work[1] is a behavioral pattern in software development. Martin Fowler has defined it as everything one does during a business transaction which can affect the database.[2] When the unit of work is finished, it will provide everything that needs to be done to change the database as a result of the work.[2]
A unit of work encapsulates one or more code repositories[de] and a list of actions to be performed which are necessary for the successful implementation of self-contained and consistent data change. A unit of work is also responsible for handling concurrency issues,[3][4] and can be used for transactions[3][4] and stability patterns.[de][5]
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See also
- ACID (atomicity, consistency, isolation, durability), a set of properties of database transactions
- Database transaction, a unit of work within a database management system
- Equi-join, a type of join where only equal signs are used in the join predicate
- Lossless join decomposition, decomposition of a relation such that a natural join of the resulting relations yields back the original relation
References
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