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Wrapping (graphics)
From Wikipedia, the free encyclopedia
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In computer graphics, wrapping is the process of limiting a position to an area. A good example of wrapping is wallpaper, a single pattern repeated indefinitely over a wall. Wrapping is used in 3D computer graphics to repeat a texture over a polygon, eliminating the need for large textures or multiple polygons.
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To wrap a position x to an area of width w, calculate the value .
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For computational purposes the wrapped value x' of x can be expressed as
where is the highest value in the range, and is the lowest value in the range.
Pseudocode for wrapping of a value to a range other than 0–1 is
function wrap(X, Min, Max: Real): Real;
X := X - Int((X - Min) / (Max - Min)) * (Max - Min);
if X < 0 then // This corrects the problem caused by using Int instead of Floor
X := X + Max - Min;
return X;
Pseudocode for wrapping of a value to a range of 0–1 is
function wrap(X: Real): Real;
X := X - Int(X);
if X < 0 then
X := X + 1;
return X;
Pseudocode for wrapping of a value to a range of 0–1 without branching is,
function wrap(X: Real): Real;
return ((X mod 1.0) + 1.0) mod 1.0;
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