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ZUN (video game developer)

Video game developer & composer From Wikipedia, the free encyclopedia

ZUN (video game developer)
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Jun'ya Ōta (太田 順也, Ōta Jun'ya), known professionally as ZUN, is a Japanese video game developer and composer, known for creating the Touhou Project bullet hell shoot 'em up video game series through his one-man dojin group Team Shanghai Alice.

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ZUN developed the first five Touhou Project games for the Japanese NEC PC-9800 computer series, with the first, Highly Responsive to Prayers, released in August 1997; the series' signature danmaku mechanics were introduced in the second game, Story of Eastern Wonderland (also 1997). The release of Embodiment of Scarlet Devil in August 2002 marked a shift to Microsoft Windows. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format. He has also collaborated with other circles to produce related print works and music albums.

Touhou Project has become more particularly notable as a prominent source of Japanese dōjin content, with the series spawning a vast amount of fan-made works such as artwork, music, print works, video games, and Internet memes. Because of this, it has gained a large cult following outside of Japan. In 2010, the Guinness World Records called the Touhou Project "the most prolific fan-based shooter series" ever created.[1] The popularity of the series and its derivative works has been attributed in part to the few restrictions placed by ZUN on the use of his content. ZUN is also known as the Hakurei Kannushi (博麗神主),[2] which is also the name he uses for his Twitter account.

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Early and personal life

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ZUN was born in Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was when he was around 5 years old, when he played the Game & Watch and arcade games from Hakuba ski resorts.[3] Later, his parents bought him a Famicom Disk System (an add-on for the Nintendo Entertainment System exclusive to Japan). ZUN claimed that SonSon, Super Mario Bros. and Street Fighter II were the games that left the greatest impression on him during this period.[4] As ZUN was born shortly after his grandfather's death and his parents spent most their time working, ZUN was mostly raised by his grandmother, who was particularly strict, and heavily regulated the time he could spend playing video games.[5]

ZUN's first interest in developing video games came during his high school years.[6] While most shoot 'em up games utilise a military or science fiction theme, ZUN wanted a game with a miko main character and a Shinto aesthetic.[7] ZUN was part of his school's orchestra club, and originally wanted to create music for video games. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose. Around 2001, he applied to Comiket as a music group under the name of Shanghai Alice Ensemble, but was rejected.[8]

In 2012, ZUN married a mobile game programmer,[9] whom he has a son and daughter with.[10]

ZUN likes to drink beer, and has said that he drinks at least once a day.[11] He has created his own beer (sometimes called ZUN beer),[12] and written reviews for beers in Comptiq.[8] His favourite brand is Kirin.[13]

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Career

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ZUN attended Tokyo Denki University, where he majored in mathematics. ZUN's first interest in developing video games came during his high school years. While most shoot 'em up games utilise a military or science fiction theme, ZUN wanted a game with a miko main character, and a Shinto aesthetic.[14] ZUN was part of his school's orchestra club, and originally wanted to create music for video games. He went to college, hoping to compose music for fighting games, since they were popular at the time due to Street Fighter II. As he did not know anybody else who was making games that he could put his music in, he made his own games for this purpose, which led to the first Touhou Project game, Highly Responsive to Prayers, being released in 1996. The first game was originally intended as a practice in programming. The Touhou Project only became a shooting game series from the second game onwards, because the popularity of shooting games had revived due to RayForce and ZUN had long been a fan of such games.[15] ZUN remarked how the general theme and direction of Touhou only started coming together in the sixth game, Embodiment of Scarlet Devil.[16]

After the release of Mystic Square, ZUN graduated from university and the series became inactive for four years. During this time, he worked at Taito as a game developer and also composed music for various games created by members of Amusement Makers. He got the position by showing his interviewer the Touhou games he had created, after which, he was hired immediately. During his career at Taito, ZUN helped work on Greatest Striker, Magic Pengel: The Quest for Color, Bujingai, Graffiti Kingdom and Exit, as well as some other games that were ultimately cancelled.[17] He left as he did not enjoy working at the company, and Touhou was already successful enough for him to make a living from it.[9] However, he did not initially plan for Touhou to become his life work.[18] After leaving the group, ZUN became focused on game development for Microsoft Windows, forming the one-man dōjin circle Team Shanghai Alice and self-publishing all subsequent games. According to ZUN, the Windows games represent a "clean slate" for the series canon, albeit with many carry-overs and references from the PC-98 era.[19]

The Embodiment of Scarlet Devil brings things back to the starting point, by curbing the game systems that change the difficulty in obscure ways while at the same time pursuing the natural fun of dodging bullets.

ZUN's blog (2002)[20]

While the Touhou games were initially created as a passion project, ZUN found that they were very successful – the first games he sold were Highly Responsive to Prayers and its sequel, The Story of Eastern Wonderland, at the 1997 Comiket. He brought a combined total of 80 copies, and was surprised when he was able to sell all of them.[21] Embodiment of Scarlet Devil received critical acclaim upon release in 2002, and the series soon developed a substantial cult following. Numerous sequels followed, several spin-offs departing from the traditional shoot 'em up format.Touhou games were sold through Comiket until 2004, when the convention Reitaisai was founded.[22] The same year, ZUN wrote Curiosities of Lotus Asia, short stories that appeared in various magazines, which were then put together in a 2010 anthology. This was the first of several pieces of in-universe Touhou literature. Silent Sinner in Blue, the first official Touhou manga, was published in 2007. Literature continues to be produced, with the latest being the on-going Cheating Detective Satori and Lotus Eaters. In 2025, ZUN announced Fossilized Wonders, the 20th game in the series.

ZUN does all the graphics, music, and programming alone for the bullet hell games, with the exceptions of the portrait art in Fairy Wars, which was done by Makoto Hirasaka. The fighting games, Immaterial and Missing Power, Scarlet Weather Rhapsody, Touhou Hisōtensoku, Hopeless Masquerade, Urban Legend in Limbo, and Antinomy of Common Flowers, were dual efforts with Twilight Frontier, in which ZUN wrote the music and story, and Twilight Frontier created the art and gameplay. ZUN develops his games with Visual Studio, Adobe Photoshop, and Cubase, according to his interview in Bohemian Archive in Japanese Red.[23] ZUN, for the most part, had acknowledged, appreciated, and even encouraged derivative Touhou works by imposing very few restrictions on the use of his works.[24] The major restrictions are on unauthorized commercial distribution as opposed to dōjin, and the spoiling of endings; proper attribution to Team Shanghai Alice is a requirement;[25] creators of derivative works are asked to refrain from crowdfunding their projects.[26] ZUN stated himself that he did not want the Touhou Project series to be officially commercialized.[27]

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Design philosophy

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ZUN has voiced criticism of the video game industry, saying that games have become easier and less mechanically complex when they try to appeal to a wider audience. However, he noted that the dojin game market has allowed for danmaku and other niche genres to still thrive.[28]

ZUN works alone, and each Touhou game was created from the ground up, including the engine.[29] The only exception to this are the fighting games, the first of which was Immaterial and Missing Power, created in 2003 with dojin group Twilight Frontier. In the game's afterword, ZUN mentioned that he disliked having to manage other workers, and that he produced things "six times more comfortably" when doing so alone.[30]

In the addendum of Unfinished Dream of All Living Ghost (2023), ZUN lauded the efficiency of generative artificial intelligence (AI) but remarked that "the beasts are the ones building a world of mental enrichment and a palpable sense of life". He referred to the case where the means by which artists create passionately their dojin works, which he calls AI's "opposing symbol of imperfection, organicity, and the importance of 'the process' ...", cannot be comparable to AI works.[31]

ZUN has acknowledged that while the Touhou characters have elaborate stories, little detail is given to them in-game, saying that "danmaku is how the story and characters are communicated."[32] Additionally, he has claimed danmaku is meant to be beautiful and aesthetically pleasing, which is also the main reason why the majority of Touhou characters are female. ZUN believes there is a feminine charm to danmaku, which would be lost with male characters, and that the presence of female characters should not be interpreted as fan service.[33]

Games

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As ZUN Soft

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As Team Shanghai Alice

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Music CDs

ZUN's Music Collection

  • Dolls in Pseudo Paradise (蓬莱人形, Hōrai Ningyō, lit. "Hourai Doll"; 2002-12-30)[67]
  • Ghostly Field Club (蓮台野夜行, Rendaino Yakō, lit. "Night Trip to Rendaino"; 2003-12-30)[67]
  • Changeability of Strange Dream (夢違科学世紀, Yumetagae Kagaku Seiki, lit. "Changing Dreams in the Age of Science"; 2004-12-30)[67]
  • Retrospective 53 minutes (卯酉東海道, Bōyu Tōkaidō, lit. "East-West Tōkaidō"; 2006-05-21)[67]
  • Magical Astronomy (大空魔術, Ōzora Majutsu, lit. "Celestial Wizardry"; 2006-08-13)[67]
  • Unknown Flower, Mesmerizing Journey (未知の花 魅知の旅, Michi no Hana, Michi no Tabi, 2011-05-08)[68]
  • Trojan Green Asteroid (鳥船遺跡, Torifune Iseki, lit. "Ruins of Torifune"; 2012-04-30)[69]
  • Neo-traditionalism of Japan (伊弉諾物質, Izanagi Busshitsu, lit. "Izanagi Object"; 2012-08-11)[70]
  • Dr. Latency's Freak Report (燕石博物誌, Enseki Hakubutsushi, lit. "Swallowstone Naturalis Historia"; 2016-05-08)[71]
  • Dateless Bar "Old Adam" (旧約酒場, Kyūyaku Sakaba, lit. "Old Testament Tavern"; 2016-08-13)[72]
  • Rainbow-Colored Septentrion (虹色のセプテントリオン, Nijiiro no Seputentorion, 2021-12-31)[73]
  • Taboo Japan Disentanglement (七夕坂夢幻能, Tanabatazaka Mugen Nou, lit. "Mugen Noh of Tanabata Hill"; 2024-05-03)[74]

Akyu's Untouched Score

  • Akyu's Untouched Score vol.1 (幺樂団の歴史1, Yōgakudan no Rekishi 1, lit. "History of Yougakudan 1"; 2006-05-21)[67]
  • Akyu's Untouched Score vol.2 (幺樂団の歴史2, Yōgakudan no Rekishi 2, lit. "History of Yougakudan 2"; 2006-12-31)[75]
  • Akyu's Untouched Score vol.3 (幺樂団の歴史3, Yōgakudan no Rekishi 3, lit. "History of Yougakudan 3"; 2006-12-31)[75]
  • Akyu's Untouched Score vol.4 (幺樂団の歴史4, Yōgakudan no Rekishi 4, lit. "History of Yougakudan 4"; 2007-12-31)[76]
  • Akyu's Untouched Score vol.5 (幺樂団の歴史5, Yōgakudan no Rekishi 5, lit. "History of Yougakudan 5"; 2007-12-31)[76]

Collaborations with Twilight Frontier

  • Immaterial and Missing Power OST (幻想曲抜萃, Gensōkyoku Bassui, lit. "Collection of Illusionary Music"; 2005-08-14)[77]
  • Scarlet Weather Rhapsody OST (全人類ノ天楽録, Zenjinrui no Tengakuroku Tōhō Hisōten, lit. "Celestial Music Record of All Humankind"; 2008-08-16)[78]
  • Touhou Hisoutensoku OST (核熱造神ヒソウテンソク, Kakunetsuzōshin Hisōtensoku, lit. "Thermonuclear Titan Hisoutensoku"; 2009-12-30)[79]
  • Hopeless Masquerade OST (暗黒能楽集・心綺楼, Ankoku Nōgakushū, lit. "Dark Noh Collection"; 2013-08-12)[80]
  • Urban Legend in Limbo OST (深秘的楽曲集 宇佐見菫子と秘密の部室, Shinpiteki Gakkyokushū ~ Usami Sumireko to Himitsu no Bushitsu, lit. "A Deeply Mystic Music Collection ~ Sumireko Usami and the Clubroom of Secrets"; 2015-08-14)[81]
  • Urban Legend in Limbo OST 2 (深秘的楽曲集・補 東方深秘録初回特典CD, Shinpiteki Gakkyokushū - Ho ~ Tōhō Shinpiroku Shokai Tokuten CD, lit. "A Deeply Mystic Music Collection Supplement ~ Touhou Shinpiroku First Pressing Special CD"; 2016-12-08)[82]
  • Antimony of Common Flowers OST (完全憑依ディスコグラフィ, Kanzenhyōi Disukogurafi, lit. "Perfect Possession Discography"; 2018-05-06)[83]
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References

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