Cube 2: Sauerbraten
2004 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Cube 2: Sauerbraten?
Summarize this article for a 10 year old
Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD,[3] and Mac OS X using OpenGL and SDL.
Cube 2: Sauerbraten | |
---|---|
Developer(s) | Wouter van Oortmerssen, Lee Salzman, Mike Dysart[1] |
Designer(s) | Wouter van Oortmerssen |
Composer(s) | Marc A. "Fanatic" Pullen[1] |
Engine | Cube 2 Engine |
Platform(s) | Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, Unix |
Release | May 6, 2004[2] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor. The game engine is free and open-source software under the zlib License[4] with commercial support available from the developer's business counterpart, Dot3 Labs.[5]
The game media is released under various non-free licenses. The aim of the project is not to produce the most features and highest-quality graphics possible but rather to provide real-time, in-game map editing while keeping the engine source code small and elegant.