Dawntide
Video game / From Wikipedia, the free encyclopedia
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Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system.
Quick Facts Dawntide, Developer(s) ...
Dawntide | |
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Developer(s) | Working As Intended |
Designer(s) | Martin Anward |
Composer(s) | Dan Reynolds |
Engine | Gamebryo[1] |
Platform(s) | Microsoft Windows |
Release | Cancelled |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
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The official launch date was October 1, 2011.[2] On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed.[3]
![Thumb image](http://upload.wikimedia.org/wikipedia/en/thumb/f/f1/Dawntide_map.png/320px-Dawntide_map.png)