User:Project FMF/sandbox
1998 video game / From Wikipedia, the free encyclopedia
F-Zero X[lower-alpha 1] is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, an expansion pack was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. The March 2022 re-release on Nintendo Switch's online service featured online multiplayer.
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Project FMF/sandbox | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Tadashi Sugiyama |
Producer(s) | Shigeru Miyamoto |
Artist(s) | Takaya Imamura |
Composer(s) |
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Series | F-Zero |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
It is a sequel to the original 1990 F-Zero game, and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to of the 1990 game. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate the 29 other racers, and the X-Cup generates a different set of tracks each time played.
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail.