Wraith: The Oblivion
1994 tabletop role-playing game by Mark Rein-Hagen / From Wikipedia, the free encyclopedia
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Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Designers | Mark Rein-Hagen, Sam Chupp, Jennifer Hartshorn |
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Publishers | White Wolf Publishing |
Publication |
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Genres | Horror |
Systems | Storyteller System |
Series | World of Darkness |
ISBN | 1-56504-133-X (ed. 1)
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Wraith: The Oblivion features an artistically consistent depiction of the afterlife and strong emotional themes, but was the least commercially popular of the World of Darkness games. White Wolf discontinued their production of the game line in 1999, leaving some planned material unpublished.[1]
Following the game's cancellation in 1999, White Wolf revisited some of Wraith's themes in their role-playing miniseries Orpheus. Their 2009 release, Geist: The Sin-Eaters, worked as something of a spiritual successor to Wraith: the Oblivion.[citation needed] In 2011, online role-playing game store DriveThruRPG.com began offering the Wraith: the Oblivion books in a print on demand format through the DriveThruRPG website, making all books available for purchase once again.[2] A 20th Anniversary print edition has also been announced by Onyx Path Publishing.[3] This was released in August 2018.