Year |
Engineering |
Visual Arts |
Game Design |
Sound |
Network |
Special Award |
Books |
2008
[1][2] |
MT Framework (Capcom) |
Ico |
Super Mario series |
Legend of Zelda series |
Not awarded |
Shigeru Miyamoto |
Not awarded |
2009 |
Shadow of the Colossus programming team (Sony Computer Entertainment) |
Ōkami artist and technical artist (Capcom) |
Monster Hunter Portable development team (Capcom) |
Rhythm Tengoku Gold development team (Nintendo) |
Nico Nico Douga video sharing (Niwango) |
Yuji Horii |
Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language" |
2010 |
mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company) |
Infinity Ward (Activision / Infinity Ward) |
Demon's Souls development team (FromSoftware) |
KORG DS-10 series development team (AQ Interactive) |
Sekai Camera development team (Tonchi) |
Masaya Nakamura |
BornDigital Inc & Hiroyuki Kawanishi (Microsoft) (Microsoft) |
2011 |
Unity Engine team (Unity Technologies) |
Street Fighter IV design team (Capcom) |
Akihiro Hino (Level-5) |
CRI ADX2 development team (CRI Middleware) |
Amazon EC2/S3 (Amazon Web Services) |
Satoshi Tajiri & Tsunekazu Ishihara |
Kengo Nakajima "The technology of Online game" |
2012 |
Kinect (Kinect development team) |
Journey development team (Thatgamecompany) |
Puzzle & Dragons development team (GungHo Online Entertainment) |
The Idolmaster series music team (Bandai Namco) |
Enchant.js development team (Ubiquitous Entertainment) |
Koichi Hamamura |
Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit" |
2013
[3] |
Oculus Rift Development Kit |
JoJo's Bizarre Adventure ("Kamikaze Video" ja:神風動画) |
Kenji Eno |
CeVIO Creative Studio dev team |
Nintendo DS communication technology team |
Ken Kutaragi |
Yoshiki Dojima "Technology and ideas to move games"; Masaki Kato "How to make games Unity's play algorithm to remember" |
2014
[4][5] |
Unreal Engine 4 dev team |
Softimage (Autodesk) |
Fleet Collection (DMM.com / Kadokawa Games) |
Hideki Sakamoto |
"PS4 share button" dev team (Sony Computer Entertainment) |
Koichi Sugiyama |
DeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~" |
2015
[6] |
Visual Studio |
Guilty Gear Xrd (Arc System Works) |
Neko Atsume (Hit-Point) |
Super Smash Bros. for Nintendo 3DS and Wii U (Masahiro Sakurai/Sora Ltd./Nintendo) |
Ingress (Niantic) |
Toru Iwatani / Tomohiro Nishikado (Space Invaders / Pac Man) |
大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" (published SB Creative) |
2016
[7] |
Nvidia GameWorks |
Splatoon dev team (Nintendo) |
Splatoon dev team (Nintendo) |
Splatoon dev team (Nintendo) |
- |
Yōichi Erikawa, founder Koei, president Koei Tecmo |
CGWORLD (japan) magazine, publisher "Born Digital Inc." (株式会社ボーンデジタル) |
2017
[8] |
PlayStation VR |
The Legend of Zelda: Breath of the Wild (Nintendo) |
The Legend of Zelda: Breath of the Wild (Nintendo) |
Nier: Automata (Square Enix/PlatinumGames) |
- |
Hironobu Sakaguchi |
Eske Yoshinob : "マヤ道!!THE ROAD OF MAYA" |
2018
[9] |
The Legend of Zelda: Breath of the Wild (Nintendo) |
Nier: Automata (Square Enix/PlatinumGames) |
Splatoon 2 (Nintendo) |
Persona 5 (Atlus) |
- |
Yu Suzuki |
伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" (publisher "Corona", ja:コロナ社 (出版社) |
2019
[10] |
Perforce (Perforce Software, Inc.) |
Masayoshi Sudo (Atlus) |
Nintendo Labo (Nintendo) |
Ace Combat 7: Skies Unknown (Bandai Namco Entertainment) |
- |
Masahiro Sakurai |
Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方 |
2020
[11][12] |
CAPCOM Open Conference RE:2019
Management Team and "RE ENGINE" Development Team
(CAPCOM Corporation) |
Atsume Animal Crossing Development Team (Nintendo Corporation) |
Ring Fit Adventure Development Team (Nintendo Corporation) |
Final Fantasy VII Remake Sound Development Team (Square Enix Inc.) |
- |
Hideo Kojima |
- |
2021
[13][14] |
Ryugaku Studio Dragon Engine Development Team
(Sega Corporation) |
Ghost of Tsushima Development Team
(Sucker Punch Productions) |
Eru Deru Waisu Tenho no Sakunahime (Sakuna: Of Rice and Ruin) |
Ghost of Tsushima Sound Development Team
(Sucker Punch Productions) |
- |
Mark Cerny |
- |
2022
[15][16] |
Cygames Tech Conference
Management Team
(Cygames, Inc.) |
Elden Ring Development Team
(FromSoftware, Inc.) |
Elden Ring Development Team
(FromSoftware, Inc.) |
Uma Musume Pretty Derby Sound Development Team
(Cygames, Inc.) |
- |
Hidetaka Miyazaki |
- |
2023
[17][18] |
Kirby and the Forgotten Land Development Team
(Nintendo/HAL Laboratory) |
Masahiro Sakurai
(Sora Ltd) |
Masahiro Sakurai
(Sora Ltd) |
Hi-Fi RUSH Sound Development Team
(Tango Gameworks) |
- |
The Legend of Zelda Development Team / Eiji Aonuma |
- |