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List of Nvidia graphics processing units

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This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition some Nvidia motherboards come with integrated onboard GPUs. Limited/special/collectors' editions or AIB versions are not included.

Field explanations

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The fields in the table listed below describe the following:

  • Model – The marketing name for the processor, assigned by Nvidia.
  • Launch – Date of release for the processor.
  • Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
  • Fab – Fabrication process. Average feature size of components of the processor.
  • Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
  • Memory – The amount of graphics memory available to the processor.
  • SM Count – Number of streaming multiprocessors.[1]
  • Core clock – The factory core clock frequency; while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.
  • Memory clock – The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
  • Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
  • Fillrate – Maximum theoretical fill rate in textured pixels per second. This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU.
  • Memory subsection
    • Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 109 Hz.
    • Bus type – Type of memory bus or buses used.
    • Bus width – Maximum bit width of the memory bus or buses used. This will always be a factory bus width.
  • API support section
    • Direct3D – Maximum version of Direct3D fully supported.
    • OpenGL – Maximum version of OpenGL fully supported.
    • OpenCL – Maximum version of OpenCL fully supported.
    • Vulkan – Maximum version of Vulkan fully supported.
    • CUDA - Maximum version of Cuda fully supported.
  • Features – Added features that are not standard as a part of the two graphics libraries.
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Desktop GPUs

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Pre-GeForce

More information Model name, Launch ...

GeForce 256 series

  • All models are made via TSMC 220 nm fabrication process
  • All models support Direct3D 7.0 and OpenGL 1.2
  • All models support hardware Transform and Lighting (T&L) and Cube Environment Mapping
More information Model name, Launch ...

GeForce2 series

  • All models support Direct3D 7 and OpenGL 1.2
  • All models support TwinView Dual-Display Architecture, Second Generation Transform and Lighting (T&L),
    Nvidia Shading Rasterizer (NSR), High-Definition Video Processor (HDVP)
  • GeForce2 MX models support Digital Vibrance Control (DVC)
More information Model name, Launch ...

GeForce3 series

  • All models are made via TSMC 150 nm fabrication process
  • All models support Direct3D 8.0 and OpenGL 1.3
  • All models support 3D Textures, Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers
More information Model name, Launch ...

GeForce4 series

  • All models are manufactured via TSMC 150 nm manufacturing process
  • All models support Accuview Antialiasing (AA), Lightspeed Memory Architecture II (LMA II), nView
More information Model name, Launch ...
  1. GeForce4 Ti4400 8x: Card manufacturers utilizing this chip labeled the card as a Ti4800SE. The surface of the chip has "Ti-8x" printed on it.
  2. GeForce4 Ti4600 8x: Card manufacturers utilizing this chip labeled the card as a Ti4600, and in some cases as a Ti4800. The surface of the chip has "Ti-8x" printed on it, as well as "4800" printed at the bottom.
More information Model, Features ...

GeForce FX (5xxx) series

  • All models support Direct3D 9.0a and OpenGL 1.5 (2.1 (software) with latest drivers)
  • The GeForce FX series runs vertex shaders in an array
More information Model, Launch ...

GeForce 6 (6xxx) series

  • All models support Direct3D 9.0c and OpenGL 2.1
  • All models support Transparency AA (starting with version 91.47 of the ForceWare drivers) and PureVideo
More information Model, Launch ...

Features

More information Model, Features ...

GeForce 7 (7xxx) series

  • All models support Direct3D 9.0c and OpenGL 2.1
  • All models support Transparency AA (starting with version 91.47 of the ForceWare drivers)
More information Model, Launch ...

Features

More information Model, Features ...

GeForce 8 (8xxx) series

  • All models support coverage sample anti-aliasing, angle-independent anisotropic filtering, and 128-bit OpenEXR HDR.
More information Model, Launch ...
  1. To calculate the processing power, see Performance.
  2. Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units[46][47]

Features

  • Compute Capability 1.1: has support for Atomic functions, which are used to write thread-safe programs.
  • Compute Capability 1.2: for details see CUDA
More information Model, Features ...

GeForce 9 (9xxx) series

  • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 128-bit OpenEXR HDR
More information Model, Launch ...

Features

  • Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
More information Model, Features ...

GeForce 100 series

More information Model, Launch ...

GeForce 200 series

  • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 240-bit OpenEXR HDR
More information Model, Launch ...

Features

  • Compute Capability: 1.1 (G92 [GTS250] GPU)
  • Compute Capability: 1.2 (GT215, GT216, GT218 GPUs)
  • Compute Capability: 1.3 has double precision support for use in GPGPU applications. (GT200a/b GPUs only)
More information Model, Features ...

GeForce 300 series

More information Model, Launch ...

GeForce 400 series

  • All cards have a PCIe 2.0 x16 Bus interface.
  • The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards.
  • Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.
More information Model, Launch ...
  1. Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering units.[60] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.[61]
  2. To calculate the processing power see Fermi (microarchitecture)#Performance.
  3. Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower but pull significantly more power, e.g. GTX 480 with 250W TDP consumes More power than an HD 5970 with 297W TDP.[62]
  4. The 400 series is the only non-OEM family from GeForce 9 to 700 series not to include an official dual-GPU system. However, on March 18, 2011, EVGA released the first single-PCB card with dual 460s on board. The card came with 2048 MiB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429.
  5. The GeForce 405 card is a rebranded GeForce 310 which itself is a rebranded GeForce 210.

GeForce 500 series

More information Model name, Launch ...
  1. Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units.[65] Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
  2. To calculate the processing power see Fermi (microarchitecture)#Performance.
  3. Similar to previous generation, GTX 580 and most likely future GTX 570[needs update], while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.[66]
  4. 1024 MiB RAM on 192-bit bus assemble with 4 x (128 MiB) + 2 x (256 MiB).
  5. Internally referred to as GF104B[69]
  6. Internally referred to as GF100B[69]
  7. Some companies have announced that they will be offering the GTX580 with 3GB RAM.[71]

GeForce 600 series

  • Add NVENC on GTX cards
  • Several 600 series cards are rebranded 400 or 500 series cards.
More information Model name, Launch ...
  1. Vulkan 1.2 is only supported on Kepler cards.[63]
  2. The GeForce 605 (OEM) card is a rebranded GeForce 510.
  3. The GeForce GT 610 card is a rebranded GeForce GT 520.
  4. The GeForce GT 620 (OEM) card is a rebranded GeForce GT 520.
  5. The GeForce GT 630 (DDR3, 128-bit, retail) card is a rebranded GeForce GT 430 (DDR3, 128-bit).
  6. The GeForce GT 630 (GDDR5) card is a rebranded GeForce GT 440 (GDDR5).
  7. The GeForce GT 640 (OEM) GF116 card is a rebranded GeForce GT 545 (DDR3).
  8. The GeForce GT 645 (OEM) card is a rebranded GeForce GTX 560 SE.

GeForce 700 series

The GeForce 700 series for desktop. The GM107-chips are Maxwell-based, the GF1xx are Fermi-based, and the GKxxx-chips Kepler.

More information Model name, Launch ...
  1. Max Boost depends on ASIC quality. For example, some GTX TITAN with over 80% ASIC quality can hit 1019 MHz by default, lower ASIC quality will be 1006 MHz or 993 MHz.
  2. Maxwell supports Vulkan version 1.3, while Kepler only support Vulkan version 1.2, Fermi does not support the Vulkan API at all.[63]
  3. Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming features to qualify Kepler for level 11_1.[75][76]
  4. The GeForce GT 705 (OEM) is a rebranded GeForce GT 610, which itself is a rebranded GeForce GT 520.
  5. The GeForce GT 730 (DDR3, 64-bit) is a rebranded GeForce GT 630 (Rev. 2).
  6. The GeForce GT 730 (DDR3, 128-bit) is a rebranded GeForce GT 630 (128-bit).
  7. The GeForce GT 740 (OEM) is a rebranded GeForce GTX 650
  8. As a Kepler GPC is able to rasterize 8 pixels per clock, fully enabled GK110 GPUs (780 Ti/TITAN Black) can only output 40 pixels per clock (5 GPCs), despite 48 ROPs and all SMX units being physically present. For GTX 780 and GTX 760, multiple GPC configurations with differing pixel fillrate are possible, depending on which SMXs were disabled in the chip: 5/4 GPCs, or 4/3 GPCs, respectively.
  9. The GeForce GTX 760 Ti (OEM) is a rebranded GeForce GTX 670.

GeForce 900 series

More information Model, Launch ...
  1. Main shader processors : texture mapping units : render output units (streaming multiprocessors)
  2. Base clock, Boost clock
  3. To calculate the processing power see Maxwell (microarchitecture)#Performance.
  4. Pixel fillrate is calculated as the number of ROPs multiplied by the respective core clock speed.
  5. Texture fillrate is calculated as the number of TMUs multiplied by the respective core clock speed.
  6. Some GTX950 cards were released without power connector powered only by PCIe slot. These had limited power consumption and TPD to 75W.[99]
  7. For accessing its memory, the GTX 970 stripes data across 7 of its 8 32-bit physical memory lanes, at 196 GB/s. The last 1/8 of its memory (0.5 GiB on a 4 GiB card) is accessed on a non-interleaved solitary 32-bit connection at 28 GB/s, one seventh the speed of the rest of the memory space. Because this smaller memory pool uses the same connection as the 7th lane to the larger main pool, it contends with accesses to the larger block reducing the effective memory bandwidth not adding to it as an independent connection could.[104]

GeForce 10 series

More information Model name, Launch ...
  1. The NVIDIA TITAN Xp and the Founders Edition GTX 1080 Ti do not have a dual-link DVI port, but a DisplayPort to single-link DVI adapter is included in the box.
  2. Main shader processors : texture mapping units : render output units (streaming multiprocessors) (graphics processing clusters)
  3. Base clock, Boost clock
  4. To calculate the processing power see Pascal (microarchitecture)#Performance.
  5. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  6. As the GTX 1070 has one of the four GP104 GPCs disabled in the die, its frontend is only able to rasterize 48 pixels per clock.[109] Analogically, the GTX 1060 features only two GPCs on its GP106 die, meaning that its frontend can only rasterize 32 pixels per clock. The remaining backend ROPs can still be used for tasks such as MSAA.[110]
  7. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
  8. As the GTX 1070 has one of the four GP104 GPCs disabled in the die, its frontend is only able to rasterize 48 pixels per clock.[109] Analogically, the GTX 1060 features only two GPCs on its GP106 die, meaning that its frontend can only rasterize 32 pixels per clock. The remaining backend ROPs can still be used for tasks such as MSAA.[110]

Volta series

More information Model name, Launch ...
  1. Main shader processors : texture mapping units : render output units : tensor cores (streaming multiprocessors) (graphics processing clusters)
  2. Base clock, Boost clock
  3. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 16 series

More information Model name, Launch ...

RTX 20 series

  • Supported APIs: Direct3D 12 Ultimate (12_2), OpenGL 4.6, OpenCL 3.0, Vulkan 1.3[63] and CUDA 7.5
  • Unlike previous generations the RTX Non-Super (RTX 2070, RTX 2080, RTX 2080 Ti) Founders Edition cards no longer have reference clocks, but are "Factory-OC". However, RTX Supers (RTX 2060 Super, RTX 2070 Super, and RTX 2080 Super) Founders Edition are reference clocks.
  • NVENC 6th generation (B-frame, etc.)
More information Model name, Launch ...
  1. Main shader processors : texture mapping units : render output units : tensor cores (or FP16 cores in GeForce 16 series) : ray-tracing cores (streaming multiprocessors) (graphics processing clusters)
  2. Base clock, Boost clock
  3. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
  5. Boost of the Founders Editions, as there is no reference version of this card.

RTX 30 series

More information Model name, Launch ...
  1. Main shader processors : texture mapping unit : render output units : tensor cores : ray-tracing cores (streaming multiprocessors) (graphics processing clusters)

RTX 40 series

More information Model name, Launch ...
  1. Main shader processors : texture mapping unit : render output units : tensor cores : ray-tracing cores (streaming multiprocessors) (graphics processing clusters)

RTX 50 series

GeForce RTX 50 series desktop GPUs are the first consumer GPUs to utilize a PCIe 5.0 interface and GDDR7 video memory.

More information Model name, Launch ...
  1. Main shader processors : texture mapping unit : render output units : tensor cores : ray-tracing cores (streaming multiprocessors) (graphics processing clusters)
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Mobile GPUs

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Mobile GPUs are either soldered to the mainboard or to some Mobile PCI Express Module (MXM).

GeForce2 Go series

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GeForce4 Go series

  • All models are made via 150 nm fabrication process
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GeForce FX Go 5 (Go 5xxx) series

The GeForce FX Go 5 series for notebooks architecture.

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GeForce Go 6 (Go 6xxx) series

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GeForce Go 7 (Go 7xxx) series

The GeForce Go 7 series for notebooks architecture.

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GeForce 8M (8xxxM) series

The GeForce 8M series for notebooks architecture Tesla.

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GeForce 9M (9xxxM) series

The GeForce 9M series for notebooks architecture. Tesla (microarchitecture)

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GeForce 100M (1xxM) series

The GeForce 100M series for notebooks architecture. Tesla (microarchitecture) (103M, 105M, 110M, 130M are rebranded GPU i.e. using the same GPU cores of previous generation, 9M, with promised optimisation on other features)

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GeForce 200M (2xxM) series

The GeForce 200M series is a graphics processor architecture for notebooks, Tesla (microarchitecture)

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GeForce 300M (3xxM) series

The GeForce 300M series for notebooks architecture, Tesla (microarchitecture)

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GeForce 400M (4xxM) series

The GeForce 400M series for notebooks architecture, Fermi (microarchitecture)

  • 1 Unified shaders: texture mapping units: render output units
  • 2 To calculate the processing power see Fermi (microarchitecture)#Performance.
  • 3 Each SM in the GF100 also contains 4 texture address units and 16 texture filtering units. Total for the full GF100 64 texture address units and 256 texture filtering units.[60] Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit. The complete GF104 die contains 64 texture address units and 512 texture filtering units, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.
More information Model, Launch ...

GeForce 500M (5xxM) series

The GeForce 500M series for notebooks architecture, Fermi (microarchitecture)

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GeForce 600M (6xxM) series

The GeForce 600M series for notebooks architecture, Fermi (microarchitecture) and Kepler (microarchitecture). The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

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GeForce 700M (7xxM) series

The GeForce 700M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

More information Model, Launch ...

GeForce 800M (8xxM) series

The GeForce 800M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

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GeForce 900M (9xxM) series

The GeForce 900M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.

More information Model, Launch ...

GeForce 10 series

More information Model name, Launch ...

GeForce 16 series

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GeForce 20 series

More information Model name, Launch ...
  1. Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  2. Base clock, Boost clock
  3. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 30 series

More information Model name, Launch ...
  1. Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
  2. Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores (or FP16 Cores in GeForce 16 series) : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  3. Base clock, Boost clock.
  4. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  5. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.

GeForce 40 series

More information Model name, Launch ...
  1. Which base and boost core clockspeeds the GPU has depends on the TDP configuration set by the system builder
  2. Main Shader Processors : Texture Mapping Units : Render Output Units : Tensor Cores : Ray-tracing Cores (Streaming Multiprocessors) (Graphics Processing Clusters)
  3. Base clock, Boost clock.
  4. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the clock rate.
  5. Texture fillrate is calculated as the number of TMUs multiplied by the core clock speed.

GeForce 50 series

Laptops featuring GeForce 50 series laptop GPUs were shown at CES 2025. Laptops with RTX 50 series GPUs were paired with Intel's Arrow Lake-HX and AMD's Strix Point and Fire Range CPUs.[278][279] Nvidia claims that Blackwell architecture's new Max-Q features can increase battery life by up to 40% over GeForce 40 series laptops.[280] For example, Advanced Power Gating saves power by turning off areas of the GPU that are unused and the paired GDDR7 memory can run in an "ultra" low-voltage state.[281] Initial RTX 50 series laptops will become available in March 2025 starting at $1,299.[282]

More information GeForce RTX, 5060 Laptop ...
  1. Pixel fillrate is calculated as the number of render output units (ROPs) multiplied by the base (or boost) core clock speed.
  2. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost) core clock speed.

GeForce MX series

More information Model name (Architecture), Launch ...
  1. Base clock, Boost clock
  2. Pixel fillrate is calculated as the lowest of three numbers: number of ROPs multiplied by the base core clock speed, number of rasterizers multiplied by the number of fragments they can generate per rasterizer multiplied by the base core clock speed, and the number of streaming multiprocessors multiplied by the number of fragments per clock that they can output multiplied by the base clock rate.
  3. Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
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Workstation GPUs

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Quadro

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Quadro FX series

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Quadro FX (x300) series

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Quadro FX (x400) series

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Quadro FX (x500) series

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Quadro FX (x600) series

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Quadro FX (x700) series

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Quadro FX (x800) series

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Quadro x000 series

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Quadro Kxxx series

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Quadro Mxxx series

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Quadro Pxxx series

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Quadro GVxxx series

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Quadro Tx00/Tx000 series

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Quadro RTX x000 series

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RTX Ax000 series

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RTX Ada Generation

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RTX PRO Blackwell series

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Quadro NVS

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Mobile workstation GPUs

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Quadro Go (GL) & Quadro FX Go series

Early mobile Quadro chips based on the GeForce2 Go up to GeForce Go 6800. Precise specifications on these old mobile workstation chips are very hard to find, and conflicting between Nvidia press releases and product lineups in GPU databases like TechPowerUp's GPUDB.

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Quadro FX (x500M) series

GeForce 7-Series based.

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Quadro FX (x600M) series

GeForce 8-Series (except FX 560M and FX 3600M) based. First Quadro Mobile line to support DirectX 10.

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Quadro FX (x700M) series

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Quadro FX (x800M) series

The last DirectX 10 based Quadro mobile cards.

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Quadro (xxxxM) series

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Quadro (Kx000M) series

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Quadro (Kx100M) series

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Quadro (Kx200M) series

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Quadro (Mx000M) series

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Quadro (Mx200) series

Mobile version of the Quadro (Mx200) series.

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Quadro (Mx500) series

Mobile version of the Quadro (Mx500) series.

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Quadro (Px000) series

Mobile version of the Quadro (Px000) series series.

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Quadro (Px200) series

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Quadro RTX / Tx000 series

Mobile version of the Quadro RTX / T x000 series.

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RTX Ax000 series

Mobile version of the RTX Ax000 series.

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RTX Ada Generation

Mobile version of the RTX Ada Generation

  • 1 CUDA cores: RT cores: Tensor cores
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RTX PRO Blackwell mobile series

Mobile/laptop version of the RTX PRO Blackwell series[396]

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Mobility Quadro NVS series

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Mobility NVS series

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Tegra GPU

Data center GPUs

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GRID

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Tesla

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Notes

  1. To calculate the processing power see Tesla (microarchitecture)#Performance, Fermi (microarchitecture)#Performance, Kepler (microarchitecture)#Performance, Maxwell (microarchitecture)#Performance, or Pascal (microarchitecture)#Performance. A number range specifies the minimum and maximum processing power at, respectively, the base clock and maximum boost clock.
  2. Core architecture version according to the CUDA programming guide.
  3. GPU Boost is a default feature that increases the core clock rate while remaining under the card's predetermined power budget. Multiple boost clocks are available, but this table lists the highest clock supported by each card.[401]
  4. Specifications not specified by Nvidia assumed to be based on the GeForce 8800 GTX
  5. Specifications not specified by Nvidia assumed to be based on the GeForce GTX 280
  6. Specifications not specified by Nvidia assumed to be based on the Quadro FX 5800
  7. With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 4 GB total memory yields 3.5 GB of user available memory.)

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Console/handheld GPUs

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See also

References

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