One-pass algorithm

Type of streaming algorithm From Wikipedia, the free encyclopedia

In computing, a one-pass algorithm or single-pass algorithm is a streaming algorithm which reads its input exactly once.[1] It does so by processing items in order, without unbounded buffering; it reads a block into an input buffer, processes it, and moves the result into an output buffer for each step in the process.[2] A one-pass algorithm generally requires O(n) (see 'big O' notation) time and less than O(n) storage (typically O(1)), where n is the size of the input.[3] An example of a one-pass algorithm is the Sondik partially observable Markov decision process.[4]

Example problems solvable by one-pass algorithms

Given any list as an input:

  • Count the number of elements.

Given a list of numbers:

Given a list of symbols from an alphabet of k symbols, given in advance.

  • Count the number of times each symbol appears in the input.
  • Find the most or least frequent elements.
  • Sort the list according to some order on the symbols (possible since the and after number of symbols is limited).
  • Find the maximum gap between two appearances of a given symbol.

Example problems not solvable by one-pass algorithms

Given any list as an input:

  • Find the nth element from the end (or report that the list has fewer than n elements).
  • Find the middle element of the list. However, this is solvable with two passes: Pass 1 counts the elements and pass 2 picks out the middle one.

Given a list of numbers:

  • Find the median.
  • Find the modes (This is not the same as finding the most frequent symbol from a limited alphabet).
  • Sort the list.
  • Count the number of items greater than or less than the mean. However, this can be done in constant memory with two passes: Pass 1 finds the average and pass 2 does the counting.

The two-pass algorithms above are still streaming algorithms but not one-pass algorithms.

References

Loading related searches...

Wikiwand - on

Seamless Wikipedia browsing. On steroids.