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The International 2022

2022 esports tournament From Wikipedia, the free encyclopedia

The International 2022
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The International 2022 (also known as TI 11 and TI 2022) was the 11th iteration of The International, an annual Dota 2 world championship esports tournament hosted by Valve, the game's developer. The tournament followed the Dota Pro Circuit (DPC), an annual series of tournaments awarding points to teams, with the top 12 earning invitations and a further eight earning them by a series of qualifying playoffs.

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The tournament was held in Singapore in October 2022 and was the first International where the main event was hosted at more than one venue, as the playoffs took place at Suntec Singapore followed by the grand finals at Singapore Indoor Stadium. As with every International from 2013 onwards, the prize pool was crowdfunded by the Dota 2 community via its battle pass feature with the total reaching US$19 million, the smallest prize pool for an International since 2015. The finals were held between Team Secret and Tundra Esports, with the latter winning.[1]

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Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game developed by Valve. In it, two teams of five players compete by selecting characters known as "heroes", each with a variety of innate skills and abilities, and cooperate together to be the first to destroy the base of the other team, which ends the match. The game is played from a top-down perspective, and the player sees a segment of the game's map near their character as well as mini-map that shows their allies, with any enemies revealed outside the fog of war. The game's map has three roughly symmetric "lanes" between each base, with a number of defensive towers protecting each side. Periodically, the team's base spawns a group of weak CPU-controlled creatures, called "creeps", that march down each of the three lanes towards the opponents' base, fighting any enemy hero, creep, or structure they encounter. If a hero character is killed, that character respawns back at their base after a delay period, which gets progressively longer the farther into the match.[2][3]

As with previous years of the tournament, a corresponding battle pass for Dota 2 was released in 2022, allowing the prize pool to be crowdfunded by players of the game. Those who purchase the pass both support the tournament and gain access to exclusive in-game rewards.[4] A quarter of all revenue made by it up until November 2, 2022, was added directly towards the prize pool. It finalized at $18.9 million, making it the first International to not surpass the previous one's prize pool and the lowest since The International 2015.[5] At the time of event, Dota 2 featured 123 playable characters, called "heroes". Prior to each game in the tournament, a draft is held between the opposing team captains to select which heroes their teams use, going back and forth until each side has banned seven and selected five heroes. Once a hero is picked it can no longer be selected by any other player that match, so teams used the draft to strategically plan ahead and deny the opponents' heroes that may be good counters or would be able to take advantage of weaknesses to their current lineup.[2]

The International 2022 was the first tournament in the series to see a decrease in prize money compared to last year. This was due to insufficiently large donations from Battle Pass sales. Alexander "JAM" Korotkov and some part of the game's community still consider the decline to be positive or at least inevitable:

I'll put it this way: the fact that prize money went down is normal. And it was bound to happen sooner or later. I understand Valve perfectly well - you make the tournament with the biggest prize pool (before the Riyadh Masters), that's why it was prestigious. You can endlessly release these Battle Passes, throw in billions of lootboxes to pump up that prize pool and so on, but the question is: ‘Why?’. Just to fill your pocket? I don't know, for me personally, on the contrary, it would be better if the prize pool was 10-15 million, and it would be a simple well-done large event, that's all. So that there wouldn't be these overbearing sums, just so every team that made only to the top-16 wouldn't leave with a few hundred thousand dollars. Well, that's crazy, to be honest. For me, at least, it shouldn't work that way.[6]

Teams

Direct invitation (DPC)
Regional qualifier winners
Last chance qualifier winners
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Group stage

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Source: [7]
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Source: [8]

Tier breakers

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Source: [7]
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Source: [8]
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Main event

Upper round 1Upper round 2Upper finalGrand Finals
Evil Geniuses0
Thunder Awaken2
Thunder Awaken0
Team Secret2
Team Secret2
PSG.LGD0
Team Secret1
Tundra Esports2
Tundra Esports2
OG0
Tundra Esports2
Team Aster0
Team Aster2
Team Liquid0
Tundra Esports3
Team Secret0
Lower round 1Lower round 2Lower round 3Lower round 4Lower round 5Lower final
Evil Geniuses0
Team Aster2
Hokori0Beastcoast2
Beastcoast1PSG.LGD0
Beastcoast1
PSG.LGD2Team Secret2
PSG.LGD2
Team Aster1Team Liquid1
Team Spirit0Boom Esports0
Team Liquid2
Boom Esports1
OG2
Thunder Awaken1
Fnatic0Gaimin Gladiators0
OG0Team Liquid2
Gaimin Gladiators1
Team Liquid2
Team Liquid2
Royal Never Give Up0Entity1
Entity1

Winnings

Note: Prizes are in USD[9]

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References

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