Haunts (Wraith: The Oblivion)
1994 tabletop role-playing game supplement / From Wikipedia, the free encyclopedia
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Haunts is a tabletop role-playing game supplement released in December 1994 by White Wolf Publishing for use with their game Wraith: The Oblivion, and is part of the larger World of Darkness series. It covers haunts – locations where the border between the lands of the living and the dead is particularly weak, allowing the player-character wraiths to take form in the human world – with instructions for creating new haunts for one's campaigns, and descriptions of ones already existing in the game's setting.
Designers | Jennifer Hartshorn |
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Illustrators | Dave Allsop, Stuart Beel, Tom Berg, John Cobb, Brian Dugan, Henry Higginbotham, Anthony Hightower, George Pratt, E. Allen Smith, Richard Thomas, Joshua Gabriel Timbrook, Drew Tucker |
Writers | Bill Bridges, Jackie Cassada, Richard Dansky, Harry Heckel, Ian Lemke, Judith McLaughlin, James A. Moore, Ehrik Winters |
Publishers | White Wolf Publishing |
Publication | December 1994 |
Genres | Tabletop role-playing game supplement |
Systems | Storyteller System |
Parent games | Wraith: The Oblivion |
Series | World of Darkness |
ISBN | 1-56504-610-2 |
The book was developed by Jennifer Hartshorn, with art direction by Richard Thomas. Several writers and artists worked on the book, and based the haunts on real-world locations in North America and Europe; among the writers were Richard Dansky, who had never written commercial work before, but would go on to join White Wolf Publishing and become one of their most prolific writers and a major influence on the Wraith: The Oblivion game line. The supplement was well received for its usefulness to storytellers,[lower-alpha 1] and for the international scope of its setting, but criticized for being uneven in its quality.